

The popular dungeon crawler Dungeon Hunter: Alliance, previously seen on PlayStation 3, iOS, and Android platforms, slashes its way onto PS Vita with a few new features at a surprisingly inflated cost. Brilliant thinking, there.Review Dungeon Hunter: Alliance (PlayStation Vita) Which, when you’re not hunting for buried treasure opens the opportunity to send the fairy in a random direction away from where you need her, by your side, because she has a powerful screen clearing attack. It’s an utterly pointless addition, which would be relatively harmless except it’s remarkably easy to accidentally tap the touch pad on the Vita. Using the right control stick (there’s no camera control in this game, which would be a problem if I could care enough to care what was going on around me), or the back touch pad, you need to steer the fairy around until she can find the treasure. When she gets close to buried treasure, she’ll start glowing red and a big “!” appears over her head. It’s a special ability that has managed to make her even more annoying than Navi from Ocarina of Time. Now, she’s able to discover hidden loot (because this game wasn’t already hurling too much loot at you – and yes, that is sarcastic). The one and only Vita-exclusive addition to this game is your fairy companion. These dungeons are, as you’d expect from a Diablo clone, non-stop action affairs, though the bland, generic environments and ugly characters (the resolution is so low that characters look fuzzy when zoomed in) make the action as uninteresting as humanly possible. There’s not much scope for genuine exploration in this game. There’s side quests, but typically these are completed on the way to the next main objective. There’s one main “mission” in constant effect. There’s a lot of loot to collect and, again, this superficially allows you to customise your character, though again you’re just as likely to stick with the easy options, and just equip the best bit of equipment your current level allows for.Īnd then it’s time to trawl dungeon after dungeon, hacking stuff up and collecting loot. The customisation available in this game is nowhere near as impressive as it might seem on the surface. There are three classes of men to choose between (no women here), and they conform to the archetypes of the genre – there’s a warrior, wizard and rogue.Ī large, but largely unbalanced skill tree will fill up as you increase in level, though there are a few skills for each class that are impossible to ignore. It is exactly the same technically-competent-but-soulless Diablo clone that it was before. Virtually nothing has been changed or fixed for this release.


That Ubisoft decided to release the game as a full-priced game to capitalise on the Vita’s launch is downright offensive.
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Dungeon Hunter Alliance was barely worth the price of a cheap download on the PlayStation Network when Gameloft released it for the PS3 earlier last year.
